PoEDB. Lightning Trap Trap, Critical, Spell, Projectile, Lightning. Divergent Venom Gyre is an Alternate Quality gem of Venom Gyre. Anomalous Returning Projectiles Support. Continue reading "PoE Projectiles. Attack Damage: (100-120)% of base. He's using Ice Spear. On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and. 7. However, for some reason it doesn't work with Shrapnel Ballistas at all unless I use Sniper's Mark on the target -- only then the projectiles (that come from Sniper's Mark) correctly return. In 3. It causes projectiles to return and pierce all targets while. Level: (1-20) Cost: (8-10) Mana. The projectiles will return if they hit a target and do not pierce/fork/chain from them. 50 sec Critical Strike Chance: 5. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Frost Blades Attack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Arrows will be piercing a lot with Tornado shot since I'm using drillneck (always pierce first arrow) and pierce gem/nodes for pierce on. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. PROs. 46 so about 5. Supported Spells gain Intensity when you Cast them. If you used it with Split Arrow, for example, it. It´s unplayable without. The wiki even. Frost Blades. 0. staudd Cockareel • 11. It does not grant a bonus to your. This passive synergizes well with the Bow Mastery that increases damage based on projectile speed . So for a skill like Lightning Arrow, it's already decent, potentially very good. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. Edit: I'm dumb, it's a yes in 1) erpunkt • 6 mo. For example, if you use a level 21 Split Arrow without Fury Valve, you will shoot 9 projectiles at a pack. Tornado Shot Attack, Projectile, Bow. Most sources of Returning were Final-Target-Returning. Buy. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. Barrage Support now has a Cost and Reservation Multiplier of 150% (previously 160%). The returning projectiles also fly past our character and can hit enemies behind us,. It causes projectiles to return and pierce all targets while returning. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. Pvp7 • 6 mo. This can massively increase damage, though being an alternate quality, it is harder to. For Clear speed, give it 10/10, you fire many projectiles with high attack speed and those projectiles return to you pierce enemies and bounce off walls. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. In addition, it increases your Dexterity by 36, but the real value is in its effect on projectiles. With an aim of doubling the projectile speed . Attack, Projectile, AoE, Physical. Requires a Dagger or Claw. Skill functions and interactions. That's what I get for thinking about this at 4am. From the HFT skill gem text, the skill has the attribute "Projectiles pierce all targets" Does this mean that Flame Wall will add damage to HFT? I'm considering a totem build with Ancestral Bond, so only totems will deal. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games. If a projectile is unable to perform a behavior in its sequence, it will attempt. Projectiles from Supported Skills Return to you. Cost: 5–7 Mana. Projectiles from Supported Skills deal 61% less Damage while Returning. Projectiles from Supported Skills Return to you from final target. Molten Strike Attack, Projectile, AoE, Melee, Strike, Fire Level: (1-20) Cost: 6 Mana Attack Damage: (110-185)% of base Effectiveness of Added Damage: (110-185)% Projectile Speed: 750 Infuses your melee weapon with molten energies to attack with physical and fire damage. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. PoE Vengeant Cascade. 5% increased. It does not grant a bonus to your. Supports attack skills. B) take the distance from it's "returning" position, so a regular albeit nice interaction or being able to have farshot effect but also be close to the target (preferred playstyle for maximum nimis damage on my KB. Fun and easy gameplay ; spending 290 life after the initial Corrupting Fever skill cast resets the skill duration so simply run and cast vulnerability / reap as required. Fires a returning projectile that can be caught. Nimis Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. Socketed Gems are Supported by Level 20 Greater Volley. 00 sec Critical Strike Chance: 5. They can hit twice and apply 2 poisons. This thread has been automatically archived. Scourge Arrow. Gameplay. Return has fourth priority for projectile behaviors, preceded by pierce, fork and. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. Payment: PayPal, Skrill, Cryptocurrencies. At the same time, the Pathfinder class grants very high Poison and Chaos Damage bonuses from Attack skills, making it one of the most powerful DoT classes in. Fork Support is a Support gem that causes any projectiles created by the supported skill to fork when they hit an enemy. 65 sec. 0 - Kalandra & Sentinel +. Numbers will look weaker than the build realistically performs. The only thing that could justify nimis in this particular case is the mark so amount of returning projectiles will be bigger than initial shot was, so might be not that stupid. 21 to see what happens to TS, it used to be that the secondary projectiles dont return but the primary ones do, so it would only be a significant dps boost when paired with sniper's mark since the split turns into tornado far from the target, for only little chance at shotgunning. Another good possibility is Shattering Steel or Splitting steel. Fury Valve lets us scale the number of split projectiles by simply scaling added projectiles (GMP, Greater Volley, Dying Sun, etc. Volcanic Fissure. 12. Per 1% Quality:1Superior2Anomalous3Divergent1% increased. Not worth a gem slot. ex Elemental Hit)? Will Return count as in the 150. 00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22 Requires Level 28 Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. Vaal Summon Skeleton linked to Pierce, Spell Echo, Elemental Penetration, Returning Projectiles, Minion Damage (Supports are listed in order of importance, in case you do not yet have a 6l chest. Base duration is 12. 3/7. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. Assuming the return support gem goes from -70% to -50% at lvl 20 (COPIUM), it could still be viable for many builds, also considering that it now also applies to spells instead of only attacks. It will then fire projectiles out in all directions from that point, which will travel for a short time. 5% increased Projectile Speed This is a Support Gem. Fireballs' explosions occur two times when using Nimis, the second time it happens it's at their returning point - exactly where your character stands. (2–75) to (3–113) Added Fire Damage. Critical Strike Chance: 6. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach. 96% from a Level 5 Awakened Enhance socketed in a +2 Viridis. The primary will return after shooting, pierce you and the cast secondaries behind you. Attack, Projectile, Chaos, Duration. Cost: 5–7 Mana. It probably. It gives - 15% increased Projectile Speed. Effectiveness of Added Damage: 125–165%. The 1st pod is spawned first, then 2nd pod, etc. Projectile Speed: 1300. The distance of the travel back also benefits from "far shot", getting the maximum effect of it. Mechanics. Kokleekio • 2 mo. [1] Skills gems that create projectiles usually have the Projectile or Bow gem tag. This damage comes from some complex interactions that are not handled in the in-game tooltip or by tools like Path of Building (PoB). Currently spectral shield throws shield will not return after its final chain. Requires Level 48. Only one projectile behavior can be applied each time a projectile hits a target. Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Attack Speed: 120% of base. This can only be done with the hydrosphere gimmick. Share Sort by:. With awakened fork allows for projectiles that have forked to fork again. [1] Skills gems that create projectiles usually have the Projectile or. Ice spear hits the enemy with its first form then pierce and returns back thanks to new returning projectile gem and hits again the enemy with its second form. We also take over the guides from writers that are no longer able to. 22, they moved the old VC into a gem, Return Projectile Support (RPS) and nerf the damage. l don't believe there are arrow skills that explode at the end of travel like. Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. and now you’re getting 4 support links + returning projectile which gives you 50% more damage. This used to be used to great effect with Vengeant Cascade and Hydrosphere, which led to Hydrosphere being limited to 1 collision per second. Projectiles cannot chain back to a target it has already hit. Log In Create Account Contact Support. This article will introduce and briefly explain each of these builds, making them accessible to both new and returning players. 5. Top 5 Magic Find Builds in Path of Exile 3. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. Since returning projectiles support will let the. Vengeant Cascade Splitting Steel Champion - Mid-range PoB with 18-19m dps. Version Changes 3. Leveling tips. Cost & Reservation Multiplier: 140% Requires Level 31 Supports projectile spells you cast yourself. When Kinetic Blast projectiles return to you they trigger their. 83 multiplier)Returning Projectiles have 150% increased Speed; Anoint recipe: Verdant Oil + Indigo Oil + Opalescent Oil. The order is Split > Pierce > Chain > Fork > Return. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. Safe and. Now all effects that cause projectiles to return do so in any case that they can. Cobra Lash has been added to the game. Vengeant Cascade makes your primary projectiles return. Every lightning trap already invests in pierce. Pierce - Fork - Chain - Return. Both can be used with any projectile skill. Anomalous Inspiration Support 20%. Nimis changes for 3. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. Hey guys, returning projectiles cast on crit ice spear occultist build is here. Projectiles from Supported Skills Pierce all Targets while Returning. As for the returning projectiles, we will have to test it in 3. I have annointed Vengeant Cascade so these return and pass through the boss. Projectiles from Supported Skills Return to you. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. Lightning Strike as with other projectile based attacks, does not shotgun by default therefore we must use additional strikes and clever positioning to be able to do so. Apparently the Splitting Steel Projectiles used to explode upon return with Nimis last league, allowing for > 4-5x multipliers with sufficient AoE while standing on top of the target. Requires a Melee Weapon. Nimis Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you The total distance for projectiles is 150 units. Vaal Lightning Arrow can be obtained by Vaaling the gem and it provides a nice burst of single target damage. 5m dps. 5% increased Projectile Speed This is a Support Gem. When you "reload" with Call of Steel, the impales come back to you, replenishing all shards and dealing reflected damage to mobs. Pretty neat, but we can go further. Numbers will look weaker than the build realistically performs. It does not matter if the projectile is traveling "forwards" or is "returning". PoE Projectiles 3. Vengeant Cascade is a notable passive skill that increases projectile speed to projectiles that return . Quality 23. This calculator complements PoB to help users estimate their true single target DPS against. Far Shot does not have any equivalent wording. These will deal area attack damage to enemies where they land. It can be used with any Melee Weapon, which makes it very. . Spark Spell, Projectile, Duration, Lightning. So looking through the weapon passives, blazing salvo forking on passing through a flame wall has got me interested. . Then once your Awakened Vicious Projectiles gets to level 5 (it's currently 2), you will have 28+ million DPS. When paired with the Pierce support, Faster Projectiles will allow your projectiles to travel deeply through packs of mobs. You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos. A set of projectiles that are created simultaneously - including ones that were split off or forked - shares a collision list, and a separate collision list for returning. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. It's basically a 39% more damage support if you manage to hit with the returning projectile. Projectiles from Supported Skills Return to you from final target. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Also the Whirling Blades part has projectiles do not return which is higher priority, not that it would even be huge if it did because again return from target is trash. Returning Projectiles Support: 38: Cast On Critical Strike Support: 38: Multiple Traps Support: 8: Slower. This passive synergizes well with the Bow Mastery that. New notable Vengeant Cascade causes: "15% increased Projectile Speed, Attack Projectiles Return to you from final Target, Returning Projectiles Pierce all Targets". However, for POE 3. 3. Higher risk of death - enemy that would die in one hit is instead killed by returning projectile. ago. Vaal lightning trap has decent odds of working If the returning projectile mechanic, ensuring projectiles that go behind the target return to you for a double hit. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games. Use our Ranger Leveling Guide for PoE - Classic Bow version. 1Skill functions and interactions. Chain and Shotgunning for Single Target (Icicle Mine) Basically I want to figure out how/if single target on projectile skills can actually be influenced by having more projectiles and getting them to hit the same target per cast. PoEDB provides things come out each league, as well as items, uniques, skills and passives. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. The current league starter meta in Path of Exile offers a diverse range of powerful builds, with surprising outliers and unexpected success stories. Returning Projectiles Pierce all Targets*Compare Spectral Throw with any projectile skill, and it's just sad. Even though the projectile is not destroyed on previous chains and will return if there are remaining chains. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. the difference between the total dps increase from. 60 sec Critical Strike Chance: 5. Vengeant Cascade is a notable passive skill of Path of Exile. You might even get more initial hits as fireballs are launched in the same direction. Forever Exiled, A Path of Exile Podcast-----Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, SSF, Item. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. In a game where standing still for more than 1 second is killing yourself, having to wait 3 seconds for a projectile to return is just BS. ; Fast Mapping ; Smooth Gameplay : No need to position or target directly as Unseen Strike handles this for us ; Easily hit Max CF stacks on enemies: multiple. 22, Lightning Trap Saboteur. 39% more assuming the mob is stationary to hit with the return. Now, this interaction noticeable works as expected most of the time, and the projectiles are returning to you. Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. This thread has been automatically archived. The returning projectiles also fly past our character and can hit enemies behind us,. After the nerf to Vengeant Cascade, Return Projectiles Support was born. Vengeance Cascade has a similar effect but only support attack projectile. Projectiles from Supported Skills Pierce all Targets while Returning. Venom Gyre. Vengeant Cascade makes projectiles come back to you, hitting mobs again. ; Ricochets: Spark projectiles will. Shattering especially, since all the projectiles AOE can shotgun so with good. 21Ball Lightning Spell, Projectile, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online. Starting out with Path of Exile can be quite stressful, given the vast number of builds available in the game. 00 sec. Basicly does the returned projectile recognizes the point of origin as the character or the place it is returning from? This happens the same with skills like Spectral Throw, which, even though the projectiles return to you and end up right next to you on the return, end up doing less damage on the return. Soulrend. Targets can be hit once on the way out and once on the way back, however, the specific target they return from is only hit once. Item. Far Shot could start at -50%, -30%, or it could be 0. Ice spear hits the enemy with its first form. It does not grant a bonus to your. Requires Level 38. Effectiveness of Added Damage: 240%. Stay sane, Exile! Path of Exile 3. Locus Mine throws mines out in an arc towards your cursor, and fires projectiles at or towards the player character's location. e double the length of a regular projectile shot (I assume not but one can hope). Most theorycrafters knew that mucking around with projectiles in PoE would always deliver some nutty interactions, and for one guy (Jung) to open up that can of worms with his own unique (which led the path of Vengeant and Returning proj support) is seriously a long term buff to the health of the game. 1) Anomalous Returning Proj. 16% reduced Attack Speed to 16% increased Attack Speed. 2Gem level progression. Only one projectile behavior can be applied each time a projectile hits a target. However, if you you have a lot of returning projectiles from one attack, most of the time only one of the returning projectiles will actually hit the target. At the time, Nimis is basically the same thing but on an item. Supports projectile skills. Cost & Reservation Multiplier: 150%. Chain Support also works with non-projectile skills that can chain, which are currently Orb of Storms Orb of Storms Lightning, Spell, AoE, Chaining, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0. I can't tell if this is a bug and I can't tell if they know about it. 72 = 588790. Therefore if you want to know best uses for the new gem, just go to poe ninja to see uses for the old gem. Returning Projectiles Support is not implemented properly in PoB. Now all effects that cause projectiles to return do so in any case that they can. Anomalous Returning Projectiles Support. 00% Requires Level 28 Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. That's the truth. Return Projectile Support Creates A New Potential League Starter | PoE 3. Explore economy and build overviews for the action role-playing game Path of Exile. Once it's hit one target, a regular projectile cannot hit the same target again. It's an in-depth guide to level a build that deals any Elemental Hit Damage with Bows. Tag: Support, Projectile. for. This means that on. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). Awakened Elemental Damage. It causes projectiles to return and pierce all targets while returning. 21, there are some great starter builds that are easy to pick up and powerful to play. This Notable Passive Skill offers a unique mechanic that can. Additional projectiles: Scales total number of projectiles. Vengeant Cascade would allow me to skip 3 (potentially 4 depending on my pathing) points required for Piercing Shots on my Scourge Arrow builds (played both poison and ele stacking) while possibly allowing me to attain a slightly faster. ex main arrow flies 100 units, then forked. Tornado Shot Attack, Projectile, Bow. 15. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. 2) Double Curse Setup - With a +1 Curse Carnage Heart, Leap Slam + Hextouch +. I'll try this on my Ice Shot build. Tag: Support, Projectile. The rule is only one of the projectiles from a set created at the same time can hit at a time. 3. New comments cannot be posted. This is not even factoring in its utility for map clear and QOL. Chaos Orbs. Any projectiles that pierce cannot fork, so Fork typically has no effect on skills like Freezing Pulse. Level 20. Return: Spark can not benefit from return projectile mechanics as the projectiles will just time out before ever attempting to return. 487 or about 4. 2. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. -----Stream and social media-----Streaming daily at 11:00 am U. Each projectile can hit the same enemy. The mode, introduced as the main theme of the 3. 65 sec Critical Strike Chance: 5. Critical Strike Chance: 6. Channel to infuse an arrow with chaos, gaining stages while it is held. With the changes to projectile mechanics Vengeant Cascade now reads "Attack Projectiles Return to you. Level: 1–20. 0. Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports projectile skills. 4. This is required for Thorn Arrows to return with Returning Projectiles, increasing the damage by a lot. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Manni is a Path of Exile veteran who has been playing and streaming the game for many years with thousands of hours of experience in softcore and softcore solo-self-found leagues. Some gameplay situations become very difficult without the. The projectiles will return if they hit a target and do not pierce/fork/chain. Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. Refreshing the duration when they expire and returning them early is pretty broken. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. " Thanks for correcting my noob moment of 2016. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Nimis causes all projectiles fired to travel in random directions and in most cases return to you after they expire. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. It causes projectiles to return and pierce all targets while returning. Projectile behaviours do not interfere with another but occur in sequence (unless they always pierce, in which case the behaviours after pierce are never. Added a new Dexterity Support Gem - Returning Projectiles: Supports Projectile Skills. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. It gained higher added flat physical damage, and the split projectiles no. Also Read: A Complete Guide To Creat Spark Inquisitor Build In Path Of Exile 3. Poisonous Concoction is a poison-based attack skill introduced in Path of Exile’s 3. Return [| ] The projectile returns to the original firer. Vaal Lightning Arrow. Numbers will look weaker than the build realistically performs. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive Skill 15% increased Projectile Speed Attack Projectiles. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. As part of this expansion's metagame rebalance, GGG has introduced 14 new support gems. 5x multiplier because returning projectiles count the total traveled distance so it would be dealing much lower damage than the outgoing projectile. Forget it, even if the quality (20% projectile speed) is interesting. This means that if you had pierce, fork, and chain supporting the. Stay sane, Exile! Path of Exile 3. Attack, Projectile, Chaos, Duration, Vaal. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not to take up. Shrapnel Ballista. Only one projectile behaviour can be applied each time a projectile hits a target. Level: 1–20. Corrupting Fever Champion is a top-tier map blasting build in POE 3. Vendor Recipes Item Cluster Jewel Oil League. 4.